Privacy policy
What this site stores, and what it doesn't
fab24hr is a free web game you can play without signing up or signing in. This page explains what the site records, why, where it is kept, for how long and how to delete it. In short: what the game records while you play is anonymous; a progress link is optional and stores only your game progress, never your name; there are no ads, and nothing is sold or shared.
What stays in your browser
Your game progress, your settings (sound, graphics quality, language) and the name you type in the game (optional) are stored in your browser, in the small storage space a browser gives each website, and only that browser can use them. Clearing this site's data in your browser deletes them. The name you type is never sent anywhere; the rest is sent only in the cases described below.
Anonymous play statistics
To know how many people play, where they get stuck and what to fix, the game records anonymous play statistics in the background:
- a random id generated by your browser (stored in the browser; clearing the browser's data gives you a new one, and the numbers then count you as someone else)
- whether you started, how far you got (in the main story, which chapter), whether you finished and whether you shared
- the choices you made in the game
- the language, phone or computer, which site you came from (for a share link, also the site it was posted on) and whether you opened it inside a social app's built-in browser (which app)
- whether the 3D view started (and if not, which kind of reason) and how smoothly it ran
No names, no IP addresses, no ad tracking, and these statistics don't use cookies. Only the author can see them; the game never shows anyone's records, and the home screen shows only one line with the total number of shifts finished on the whole site.
Wishes and problem reports
What you send on the wishes and problem reports page, or with "Report a problem" at the top of the game screen (the small bug icon), is stored and read only by the author; it is never published (the wish page lists only the author's own summaries of wishes that came true). Stored with it: the date and time, the language, where you sent it from, and the anonymous id above (if the page can read it). A problem report also carries the game version, where you got to in the game (sent from the game: which chapter, role, shift and scene), the screen size and browser (and which app, if you opened the game inside a social app's built-in browser), the quality level and language, the last script error, and why the 3D view did not start (if it didn't), so the author can reproduce the problem. No name is sent; please leave names, phone numbers and company names out of what you write.
Progress link (optional)
Normally your progress lives in one browser: switch phones or browsers, or clear your browser's data, and it is gone. On some phones, an icon added to the home screen even has its own storage, separate from the browser. To avoid that, open the "The life of a chip" tab in the game's codex and press "Get my progress link" in the "Save progress" section at the bottom. The server then keeps a copy of this browser's game progress and gives back a random 16-character code, which goes into your link (https://fab24hr.com/en/?save=code). From then on, every time you finish a chapter or open the game, a browser (or home screen icon) using that link first merges in the copy on the server and then saves the merged progress back. Nothing is stored unless you press the button.
What is stored
- one copy of your game progress: how far you are in the main story, the shifts you have worked, your titles, the things you picked up, your overtime, the choices you made, which update notes you have seen, and the shift or chapter you are in the middle of
- when it was first saved and last opened, when it was last saved and how many times
- a string derived from the code, used to find your copy (it can't be turned back into the code, and the server does not store the code itself)
What is not stored
- the name you typed in the game: it is removed before anything is sent and stays only in your browser
- IP addresses; the copy is not linked to any account
- the anonymous id of the play statistics, and settings such as sound, graphics quality and language
The link is the key
The code is only in your link and in the browsers that have used it. Anyone who has the link can open this progress and will change it too, so please don't share it. The copy has nothing to do with the anonymous id of the play statistics. On phones where a home screen icon has its own storage, the page asks the site for an "Add to Home Screen" setting that includes the code, so that the icon carries it too.
How long it is kept, and how to delete it
Progress that is neither opened nor saved for a year (365 days) is deleted automatically. You can also press "Delete this link" in the "Save progress" section: the copy on the server is deleted at once; the progress in this browser stays.
In a social app: taking your progress to your browser
A social app's built-in browser sometimes clears the progress a site has saved. So there you will find "Take my progress to the browser": the site stores a copy of this browser's progress on the server and gets back a 10-character code, which goes into the page address. Then tap the ⋯ at the top right and choose "Open in browser" or something similar (each app words it a little differently), or paste the link into your browser, and the progress is merged into that browser. This copy leaves out the name you typed; it is not linked to any account; if you keep playing in the app, it is updated to your latest progress, and it is deleted 24 hours after the last update. During those 24 hours anyone who has the link can read that progress, so please don't share it.
Cookies
The site sets no cookie of its own.
Other services
- Fonts: the pages load their fonts from an outside font service, so your browser connects to that service's servers to download the font files; if it can't, your device's own fonts are used.
- Links to other sites: the "Support the next update" link and the author's social media link open other websites, which have their own privacy rules.
There are no ads, no ad tracking and no third-party analytics or tracking scripts. The site does not sell, rent or share any data with anyone, does not use it for advertising, and does not use it for anything outside this game.
The site's hosting
Like every website, the pages reach your browser through the site's hosting, which handles connection details such as your IP address in order to deliver the pages and block malicious traffic. The site's own database does not store IP addresses.
Changes to this policy
When what the site records changes, this page is updated, along with the date at the top.
Questions and contact
This site is run by one person, the author of fab24hr; it is not a company's product. If you have a question about this policy or want the author to do something, write it on the wishes and problem reports page and choose "Report a problem"; no sign-in needed. Reports are anonymous and the author can't reply, so please say clearly what you would like done.
- What is fab24hr?: the two ways to play, the four shifts, common questions, sources
- The life of a chip: how chips are made: tape-out, pilot run, mass production, wafer test, packaging, shipping
- A day in the life of a fab engineer: who does what (PE, EE, PIE, manufacturing), and the day hour by hour
- Who works in a chip fab: technicians, manufacturing, process, equipment, litho, facilities, integration, R&D, the chief, the vendor, and test and packaging at the test-and-assembly house: each role's day
- Chip fab jargon in plain English: MO, Hold, Q-time, OCAP and the rest, one plain sentence each
- fab24hr in the classroom: 20- and 40-minute lesson plans, one chapter of the main story per lesson, discussion questions, devices and privacy
- About and press kit: trailer, gameplay clips, descriptions and key facts