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Who works in a chip fab

Seven roles, three you can play

A wafer fab runs around the clock. When one tool goes down, the technician, manufacturing, the process engineer, the equipment engineer, integration and the section chief each see a different problem. Below, one section per role: how their day goes, what they dread, and where you meet them in fab24hr. The ones marked "Play this role" you can play directly, one shift through their eyes. The tools, lots and people are fictional; the work is drawn from engineers' and manufacturing supervisors' public accounts (see Sources on the About page).

Technician (operator) · Manufacturing (MFG) · Process engineer (PE) · Equipment engineer (EE) · Process integration engineer (PIE) · Section chief · Vendor engineer

Technician (operator)

The person standing at the tool. Loads and unloads lots, watches the lights, works to the SOP; when a tool lights up, stops it and reports it per the OCAP.

Their day

What they dread

In the game

Mei-Ling (18 years in) and Zhe (three months in). In the Manufacturing story you push carts with them and wait for the certified person to come back.

Manufacturing (MFG)

The people who keep lots moving. Dispatching, moves, Q-time, and the first to see a tool light up.

Their day

What they dread

In the game

Manufacturing's four shifts: the call to the on-call engineer at night, the morning ETCH-03 is down, a super hot lot cutting in, and a handover with one line missing. The core is the dispatch board.

Play this role

Process engineer (PE)

Owns whether what a tool makes is right. Watches measurements and control charts, manages recipes, and after a repair runs the qual that decides whether the tool can produce again.

Their day

What they dread

In the game

The original story: you look after an etch tool called ETCH-03, from the 02:47 phone call to clocking out.

Play this role

Equipment engineer (EE)

Keeps the tools running. Maintenance, parts, alarms; once it's fixed, hands the tool to process for the qual run.

Their day

What they dread

In the game

Equipment's four shifts: three phone calls, a chamber open to swap the electrostatic chuck, no spare part, and false alarms all night.

Play this role

Process integration engineer (PIE)

Owns the lots. Looks at yield across the whole flow and decides whether a lot on hold continues, gets reworked or is scrapped.

Their day

What they dread

In the game

Ya-Ting. In the process engineer's story, her hot lot is stuck in your tool.

Section chief

Runs one section. Reports up, asks for time down the line.

Their day

What they dread

In the game

Chief Chen. The morning meeting, the review meeting, and the "one more thing" call just before you clock out.

Vendor engineer

Sent by the tool maker. Brings the parts and tools, and has to suit up before getting into the fab.

Their day

What they dread

In the game

The one waiting outside the air shower with a part. On Equipment's morning shift, this is who brings the new electrostatic chuck.

How they work together

The night a tool goes down: the technician sees the red light and stops per the OCAP; manufacturing puts the lots on hold and calls on-call; the process engineer decides whether the chamber needs opening; the equipment engineer opens it and swaps the part; integration decides what happens to the stuck wafer; the chief asks at the morning meeting when it will be up.

The three roles you can play in fab24hr live the same day: Manufacturing's call at night goes to the process engineer; the handover sheet the process engineer reads in the morning is the one Manufacturing wrote; the yellow light the process engineer stares at in the evening is, on Equipment's side, a threshold in a monitoring system.

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