Game updates: what's new in fab24hr
fab24hr's bigger updates are written up here: what's new and why. Each describes the game on the day it shipped and is not rewritten later.
The life of a chip: a new main story that follows one chip from the R&D line to someone's hands
fab24hr's mid-October update: a new main story (beta) follows a hearing-aid chip through 12 chapters, and A day in the fab now has ten roles.
- What is fab24hr?: the two ways to play, the four shifts, common questions, sources
- The life of a chip: how chips are made: tape-out, pilot run, mass production, wafer test, packaging, shipping
- A day in the life of a fab engineer: who does what (PE, EE, PIE, manufacturing), and the day hour by hour
- Who works in a chip fab: technicians, Manufacturing, process, equipment, Facilities, integration, QA, production control, masks, R&D, the chief, the vendor, and test and assembly at the test-and-assembly house: each role's day
- Chip fab jargon in plain English: MO, Hold, Q-time, OCAP and the rest, one plain sentence each
- fab24hr in the classroom: 20- and 40-minute lesson plans, one chapter of the main story per lesson, discussion questions, devices and privacy
- About and press kit: trailer, gameplay clips, descriptions and key facts